PTC Velocity is a Sales Enablement Platform, powered by SAVO Group. The goal of this project was to revamp the web UI and navigation that result in better user experience.
User Research • Prototyping • UI Design • UI Development


Though its purpose is to enable better sales process, PTC Velocity’s bad UI and poor content organization were not tailored to fit the needs of our daily users, the sales reps and partners reps.
We knew the website refresh needed to start from home. The old homepage did not serve much of its purpose. Randomly placed announcement banners and unclear buttons on top made the homepage to look confusing.
With the this project, we wanted to accomplish following goals:


To learn more about our users’ experience with the current site, we conducted user interviews and usability testing. Based on the feedbacks we collected, we were able to identify 3 major user behavior using this platform.
“When I go into Velocity, I care more about information design than pretty looking UI. As long as I can find contents as quickly as possible, the better.”
Many users struggled navigating through pages to find the right content. We needed to find the best way to make their discovery experience easy and seamless.

The design process consisted of card sorting, information architecture, task flows, and creating low-fi/high-fi wireframes.



I need to avoid using markdown and keep the language conversational but informative. Also, since the user might be interested in the deeper themes, I can discuss how the game uses storytelling to explore its themes. Mentioning the repack's additional content could be a positive point. But again, caution about the pirated aspect is necessary.
Note: Proceed with discretion. The game contains mature themes and explicit content. agent red girl all my mothers love part 3in repack
“Agent Red Girl: All My Mothers Love Part 3” is not for the faint of heart. It thrives in ambiguity, demanding patience and a willingness to grapple with its heavy, often unresolved themes. The RePack edition amplifies its artistic quirks but also underscores the fine line between innovation and illicit distribution. If you’re drawn to games that blur the lines between art and provocation, this title is a daring entry point. Just heed the warnings: not everything here will be resolved, but that’s the point. I need to avoid using markdown and keep
Finally, wrap it up with a recommendation that considers the audience—maybe suggest it's for mature audiences interested in narrative-driven games, but with a note about the repack's legal status. That way, the review is helpful without endorsing piracy. But again, caution about the pirated aspect is necessary
I should structure the review with sections like Narrative Depth, Gameplay Mechanics, Artistic Design, RePack Specifics, and Final Thoughts. Each section can explore different aspects, highlighting both strengths and potential issues. It's important to maintain a neutral tone, acknowledging the game's merits while also pointing out any drawbacks, such as technical issues or controversial themes.
8.5/10 – A polarizing masterpiece for mature audiences who crave games that challenge, unsettle, and linger long after the credits roll.
This third installment in the "Agent Red Girl" series (a project shrouded in mystery due to its adult themes and indie origins) continues to weave a narrative that’s equal parts surreal and emotionally raw. The subtitle “All My Mothers Love” hints at fractured family dynamics, and the game leans into this with themes of guilt, redemption, and the cyclical nature of love and loss. The storytelling is layered, often juxtaposing grotesque imagery with moments of delicate beauty—a hallmark of the series. While the plot can feel fragmented, this ambiguity invites interpretation, making it a compelling exercise in psychological horror.
There is never a perfect design! We had a lot of positive feedbacks from our users with the redesign. Users were satisfied with cleaner UI and improved navigational experience.
However, even the new design could not satisfy our users 100%. As they continued using the tool, they faced with new sets of problems. I learned how important it is to never get fully satisfied with the design decisions and the continue the effort of iteration, which should not be an option but a habitual routine.