# Aimbots aimbot_active = False # ESP esp_active = False # TP tp_active = False tp_x, tp_y, tp_z = 0, 0, 0

def on_aimbot_toggle(): global aimbot_active aimbot_active = not aimbot_active if aimbot_active: aimbot()

This example will be in Python, using the pyautogui and ctypes libraries for simplicity. Note that for any meaningful interaction with the game, you would likely need to use a library that can interact with the game's memory directly (e.g., mssdk or similar), which is highly game-specific and often requires reverse-engineering efforts.