The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS.
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); }); dangerous dave trainer
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } The Level Editor feature will be implemented using
// Add an object to the level addObject(object) { this.objects.push(object); this.draw(); } dangerous dave trainer