Fe Parkour Script Apr 2026

Fe Parkour Script Apr 2026

void Start() rb = GetComponent<Rigidbody>();

Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero; fe parkour script

if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault()); void Start() rb = GetComponent&lt

IEnumerator Vault() isVaulting = true; // Raycast ahead to find obstacle RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, vaultDistance)) // If obstacle is too high, do not vault if (hit.point.y > transform.position.y + vaultHeight) isVaulting = false; yield break; 1.1f)) return hit.normal

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false;