Miner Script — Magnet
If your context is different (e.g., a specific game mod, a different programming language, etc.), please provide more details for a more tailored response.
:param resource: The resource to attract. :param distance: The distance of the resource from the magnet. """ if distance <= self.range: print(f"Attracting {resource}...") self.resources_collected.append(resource) print(f"{resource} attracted and collected.") else: print(f"{resource} is too far away.") magnet miner script
:param range: The range the magnet can affect. :param strength: The strength of the magnet. """ self.range = range self.strength = strength self.resources_collected = [] If your context is different (e
def attract(self, resource, distance): """ Simulate attracting a resource. If your context is different (e.g.
class MagnetMiner: def __init__(self, range=5, strength=1): """ Initialize a MagnetMiner.
# Example usage if __name__ == "__main__": miner = MagnetMiner(range=10, strength=2)